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Types used by rats (generally)
- Amarr Empire - EM / Thermal
- Amarr Navy - EM / Thermal
- Angel Cartel - Kinetic / Explosive / Thermal
- Blood Raider - Thermal / EM
- Caldari State - Thermal / Kinetic
- Gallante Federation - Kinetic / Thermal
- Guristas - Kinetic / Thermal
- Kanid Kingdom - EM / Thermal
- Maru - EM / Thermal
- Mercenarys - EM / Thermal / Kinetic
- Minmatar Fleet - Thermal / Explosive
- Minmatar Republic - Thermal / Explosive
- Mordus - Kinetic / Thermal
- Odamian = Kinetic / Thermal
- Rogue Drone - Kinetic / Thermal
- Rogue Pirate - EM / Kinetic / Explosive
- Serpentis - Thermal / Kinetic
- Sansha's Nation - EM / Thermal
- Thukker Tribe - EM / Thermal / Explosive
- Zazzmatazz - EM / Kinetic / Thermal / Explosive
Types to use against rats (generally)
syntax: (shield) | (armor) > (overall best)
- Amarr = EM/Ther | Exp/Kin > EM
- Ammatar = EM/Ther | Exp/Kin > Ther
- Angel = Exp/Ther | Exp/Kin > Exp
- Blood Raider = EM/Ther | EM/Ther > EM
- Caldari = EM/Ther | Exp/Kin > Ther
- Centii = EM/Ther | Exp/Kin > Ther
- Gallente = EM/Ther | Exp/Kin > Ther
- Guristas = Kin/Ther | Kin/Ther > Kin
- Khanid = EM/Ther | Exp/Kin > Ther
- Mercenary = EM/Ther | Exp/Kin > Ther
- Minmatar = EM/Ther | Exp/Kin > Ther
- Mordus = EM/Kin | Exp/Kin > Kin
- Rogue Drones = EM/Ther | (varies) > Ther
- Sansha = EM/Ther | EM/Ther > Ther
- Sarum = EM/Ther | Exp/Kin > Ther
- Serpentis = Kin/Ther | Kin/Ther > Ther
- Seven = EM/Ther | Exp/Kin > Ther
- Thukker = EM/Ther | Exp/Kin > Ther
Agents Differences
- Administration: 50% Kill, 50% Courier
- Advisory: 34% Kill, 66% Courier
- Archives: 5% Kill, 90% Courier, 5% Trade
- Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
- Command: 97% Kill, 3% Courier
- Distribution: 5% Kill, 95% Courier
- Intelligence: 85% Kill, 15% Courier
- Internal Security: 95% Kill, 5% Courier
- Legal: 50% Kill, 50% Courier
- Manufacturing: 5% Kill, 95% Courier
- Marketing: 5% Kill, 95% Courier
- Mining: 5% Kill, 85% Courier, 10% Mining (II)
- Production: 5% Kill, 95% Courier
- Public Relations: 34% Kill, 66% Courier
- R&D;*: 0% Kill, 50% Courier(S), 50% Trade
- Security: 90% Kill, 5% Courier, 5%Trade
- Storage: 5% Kill, 95% Courier(L)
- Surveillance: 95% Kill, 5% Courier
Agent LP reward Offers
- 1.5K - +1 Attribute Implants
- 9K - +2 Attribute Implants
- 10K - +3 Attribute Implants
- 15K - Special Connections Skill Books
- 100K - Navy Issue Frigates
- 250K - Navy Issue Cruisers
- 300K - Multiple +3 Attribute Implants
- 400K - +4 Attribute Implants
- 450K - +5 Attribute Implants
- 500K (+ rare tags) - Faction Battleships
- 600K - Pre-built Faction Battleships
Refining information
- Veldspar (333) 1000 T
- Scordite (333) 833 T, 416 P
- Pyroxeres (333) 844 T, 59 P, 120 Mx, 11 Nc
- Plagioclase (333) 256 T, 512 P, 256 Mx
- Omber (500) 307 T, 123 P, 307 Is
- Kernite (400) 386 T, 773 Mx, 386 Is
- Jaspet (500) 259 T, 259 P, 518 Mx, 259 Nc, 8 Zy
- Hemorphite (500) 212 T, 212 Is, 424 Nc, 28 Zy
- Hedbergite (500) 708 Is, 354 Nc, 32 Zy
- Gneiss (400) 171 T, 171 Mx, 343 Is, 171 Zy
- Dark Ochre (400) 250 T, 500 Nc, 250 Zy
- Spodumain (250) 700 T, 140 P, 140 Mg
- Crokite (250) 331 T, 331 Nx, 663 Zy
- Bistot (200) 170 P, 341 Zy, 170 Mg
- Arkonor (200) 300 T, 166 Zy, 333 Mg
- Mercoxit (250) 530 Mo
Targeting systems
- Minmatar - Ladar
- Caldary - Gravimetric
- Gallente - Magnetometric
- Amarr - Radar
Cosmic Signature Types
('Cosmic Anomalies' are always small pirate bases.)
- Ladar - Minable Gas
- Gravimetric - Minable Ore
- Magnetometric - Archaeology
- Radar - Hacking
- Unknown - Wormhole or Deadspace Complex
Noob Agent Arc Locations
- Amarr: Conoban, Deepari, Pasha
- Caldari: Jouvulen, Uitra, Todaki
- Gallente: Trossere, Couster, Clellinon
- Minmatar: Malukker, Hadaugago, Embod
Stacking Penalties
- 1st mod: 100.000% effectiveness
- 2nd mod: 86.9119842% effectiveness
- 3rd mod: 57.1037996% effectiveness
- 4th mod: 28.2469117% effectiveness
- 5th mod: 10.5988834% effectiveness
- etc...